SOUND FILES: potential sounds
Warren Spector's SS2 team did something extraordinary in my opinion, they made the equivalent of animated waves. When one finishes playing , the next in the sequence starts up a few seconds later. If we can do this in Deus Ex, then we will have no problems at all giving NPC's some damn disturbing things to say. Otherwise, we have to go about assigning sounds to NPC's however they are assigned in Deus Ex. Yeah, we will have to credit the SS2 sound team, but it's a small price to pay. The sounds zipped up here are about 55mb when uncompressed. | ||
Name | Kb | Description |
ambient.zip | 5359 | Any and all appropriate ambient sounds |
Assassin.zip | 453 | Used by Assassin |
Devices.zip | 3932 | If it can be used, then there might be a sound in here for it. |
Fcyborg.zip | 1861 | Any female cyborg can use these. |
Ghosts.zip | 2339 | To be explained later. Yes, we will have ghosts (transparent NPC's) or just disembodied voices to lure the character around. |
Hits.zip | 2328 | An assortment of things getting hit by other things. |
Humans.zip | 1519 | Just some interesting sound files. |
MCyborg.zip | 576 | Used by Male Cyborg |
PDamage.zip | 810 | This is an odd bit of hits against the player with a variety of weapons and items. Start by thinking of someone getting kicked in the nuts repeatedly, then start playing them one after another; you will laugh for days. |
Remnant.zip | 3602 | These are for much later, but if you listen to them you should get the strange sensation that I am nuts... hee hee. |
Robotic.zip | 1701 | Robotic Voices |
Robotic.zip | 2066 | Assortment of robotic chattering... |
Shodan.zip | 9845 | Anything SHODAN could say is right here. Yeah, baby. |
TheAwakened.zip | 6557 | These will go hand in hand with the Remnant.zip. Suffice to say, telepathy works into things much later. |
Warnings.zip | 164 | Just some annoying sounds to let you know you have no ammo, no energy, and need access. |
Weapons.zip | 1193 | Lots of weapon sound effects here. |