In case I was unclear about the mapping, here is a breakdown of the map separations per mission. Remember, you are not held to the exact maps that I drew; it serves only as a basic layout that you can add to if you want -so long as it doesn't alter the story. As you can see in mission 3, there are a total of six maps that will need to be designed. Email me or look for me on MSN Messenger under the email tanaszi@attbi.com or "John -OHND Project Coordinator". Start Music: the_game.umx -plays with Dx Symbol Introduction: Not yet written, uses biomech7.umx Credits: Not yet written, uses brink.umx Section Title: New Beginning Location: TetraCorp BioEngineering Center 3 Mission One Title: Awakening Music Track: ohnd_moans3.umx Maps (1): Areas 1. OBS (14g, A, B, C, and D), 18 Access Junction, and Sector E -Security. Mission Two Title: Echoes Location: TetraCorp BioEngineering Center 3 Music Track: ohnd_moans3.umx Maps (2): Areas 1. 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, B, and C. 2. 1, 2, 4, 5, A, lower maintenance area. Area 3 is partially caved in by explosion making back-tracking impossible. Mission Three Title: Trapped Location: TetraCorp BioEngineering Center 3 Music Track: Cube.umx for Maps1-4 & 6, anxious.umx for Map5. Maps (6): Areas 1. OBS and 18. 18 serves as common junction to Human Services, Engineering, and Administration. 2. Sector B -Human Services. 3. Sector D -Engineering. 4. Sector A -Administration. 5. Rooftop and Sector C -Storage. 6. Command Center, Main Security, Tunnel Entry, and a short section of the Tunnel. Mission Four Title: Adrenaline Location: Western Access Tunnel Music Track: Metro.umx for all maps Maps (6): Areas: make carved tunnel no less than 512 pixels wide by 512 pixels high, max width and height 2048. 1. Tunnel from TCB3, 1, 2, and 3 and roughly halfway to 4. 2. Halfway to 4 and halfway to 5. 3. Halfway to 5 and halfway to 6. 4. Halfway to 6 and halfway to 7. 5. Halfway to 7 and halfway to 9 6. Halfway to 9 and a ways to the map trigger to Mission 5 -Contact. Mission Five Title: Contact Location: Scarsbough Military Complex 5 Music Track: NGR.umx for Map1, etheralarm.umx for Map2, NGR.umx for Map3 Maps (3): Areas: 1. Grounds 2. Bunker 3. EXTRACTION MISSION: just like grounds, but in ruins. Mission Six Title: Interception Location: Namagachi Pharmacutics Ltd. -Chi Town- Music Track: zodiac.umx for Map1, trinity.umx for Map2 and Map3 Maps (1): Areas: 1. Namagachi Pharmacutics Ltd. rooftop helipad, floors 19 to 14. Abandoned. 2. Black Pariah Sect Operations -floor 13 -hidden 3. Floor 12 -locked down to prevent access to 11 and below. Awakening/Trapped Design Updates -in addition to what is already there. Design Notes for OBS-14g: This area is a 2-story open area with a domed ceiling that has some cameras, inset lights, and steel beams curving up to meet at the top. A bright light node is on the platform drawing attention to it. Design Notes for OBS B & D: Change OBS B with OBS D. In OBS B, put a stairway down to Area D1. Place a security desk at the entrance. Imagine a drugged candidate being brought up from D1 to the OBS B Medical area and their reaction to seeing a partially dissected body on the table in the middle of the room; trust me, a security presence is in order. Design Notes for OBS A & C: Change OBS A with OBS C. The candidate would arrive in OBS B Security, go through the widened corridor (at least 256pixels) to OBS A for check out, then to OBS C to make sure all their sensors are on-line. Security officers would then take the candidate to OBS D Data Analysis to have their base-line readings calibrated before being taken to Medical. Design Notes for 18: I did not include this in the map, but there are over 150 people on site that make their way through here at one time or another each day. This means that the Access Junction needs to be much larger, maybe double with the same design, and have 2 security desks in each octogon. Where the red "18" is drawn on the map is lower than the security desk floor and has a vaulted ceiling. Most ceilings are high. Design Notes for E -Awakening Only: In Area D1 -Bottom level, put a bulkhead at the North wall. After the bulkhead is opened with the security key found on one of the cadavers in the morgue (yeah, reward the looters; there are lots of cadavers), the player can go up the lift ramp (a slanted elevator shaft with a 6-man lift platform). DATACUBE SERIES (basic history information) Denton Model captured in Ontario in 2069 by TetraCorp Elite Counter-Strike Unit after 3 day hunt and 9 hour stand-off at an abandoned MJ-12 research center. Unit suffers heavy losses in the secret engagement, but captures the rouge alive. 2071, Denton Unit spirited from TetraCorp detention facility 9 to TetraCorp. Denton Unit 37 attempts escape during transfer, kills 24 before rendered unconscious. Experimented on in Medical to determine augmentations' nature and potential for replication. 2073, Denton Unit 37 stripped of augmentations; research begins to reproduce technology. February 2074, Dr. Merak comes on board to further develop augmentations -brings 2-4601 in stasis. April 2074, Reyes suspects newly acquired candidate is Citadel terrorist, confirmed by Dr. Vash in May of 2074. June 7, 2074, extensive research on 2-4601 complete, begins reconstruction of 2-4601 using Denton Technology. July 18, 2075, Mary Mead volunteers for nanomechanical augmentation using repaired cortical processors from 2-4601. July 20, 2075, Mary Mead shows immediate signs of enhanced intelligence and psionic manifestation -troubles begin and escalate rapidly. You can write this up as part of Dr. Merak's Journal. Explains how the current situation developed.